Cryptborn - Alpha Now Live!
Cryptborn » Devlog
Cryptborn Feature List
✅ Alpha Release (Itch.io)
- Core Gameplay
- Win condition: kill the final boss
- No save system (single-session only)
- Equip items by walking into them and pressing E (prompt coming later)
- Player HUD with health and equipped items
- Item system: equipment with flat stat buffs
- Health bars and combat feedback
- Procedural dungeon generation:
- 10–16 rooms per run
- Two randomized starting rooms
- Treasure room may generate
- Enemies
- Basic melee grunt
- Weeping Angel (moves only when not looked at)
- Game Flow
- Main menu
- Game over screen
- Victory screen
- No pause menu
- Visuals & Audio
- Pixel art (custom)
- No music or sound effects yet
🧪 Beta Goals
- Content Expansion
- More enemy types and variants
- Dungeon traps (spikes, fire jets, etc.)
- More room variety and hand-made tiles
- Floor system: each boss takes you to the next floor
- Final floor with BBEG boss
- Multiple playable classes with unique stats/skills
- UX
- Seed input and selection menu
- Balance & Polish
- Enemy and boss balancing pass
- Codebase
- Total rewrite of current spaghetti code
Files
cryptborn.zip Play in browser
May 08, 2025
Cryptborn
Pixel art roguelite
Status | In development |
Author | MakeLord95 |
Genre | Action |
Tags | 16-bit, 2D, Dungeon Crawler, Roguelite, Top-Down |
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